It doesn't seem to locate 'CADebugPrintf. I can build these samples fine. Improving the question-asking experience. Thanks for the comment. Stack Overflow works best with JavaScript enabled. But I am still confused:
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Hope this may help someone down the line! I renamed cadebhgprintf implementation file with a. I downloaded these files into the iPublicUtility folder that was already included in my app, and added them to the Xcode project, then was able to build the app again.
I'm guessing we no longer need the Header Search Paths build setting; if that's the case, this is a simpler solution anyway. If not, add it, then build.
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I was having the same problem and downloading the files into the iPublicUtility folder did not solve it. But whenever I create a new project for testing and include the files from 'iPublicUtility' folder, I get: But I am still confused: I found the answer by accident while learning about.
I can build these samples fine. It doesn't seem to locate 'CADebugPrintf.
Did anyway, no help. There are bunch of helper filess in 'iPublicUtility' folder of several audio related Apple sample codes, such as aurioTouch: Email Required, but never shown. Justin is on the money. Improving the question-asking experience.
CADebugMacros.h - platform/external/apple-coreaudiosamples - Git at Google
Asked 8 years, 7 months ago. Unicorn Meta Zoo 9: Active 4 years, 7 months ago. Thanks for the comment. Same problem, but seemed to have fixed it by downloading from the link below cadebugprnitf adding in the missing CADebugPrintf. Jim75 Jim75 8 8 silver badges 13 13 bronze badges.
Cadebugprintf h -
Symanski Symanski 2 2 silver badges 11 11 bronze badges. Post as a guest Name. I used the answer provided by Justin and it worked fine, until I installed Xcode 4. Caedbugprintf Jeanne 52 1 1 silver badge 8 8 bronze badges.
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